(The image is completely upside down, Oh well)
Anyway, the picture of the abandoned village will be based on a corner bend, a few houses, on a curb, with bags of garbage and tires, with the houses either left open, broken or just general damage, to show there's no one around, or at least no one looking after the place.
Anyway, the picture of the abandoned village will be based on a corner bend, a few houses, on a curb, with bags of garbage and tires, with the houses either left open, broken or just general damage, to show there's no one around, or at least no one looking after the place.
And now... To explain, piece by piece:
The houses are the same base template, a cube with a prism above it. With a door frame and a spinnable door, which was achieved by changing the door's pivot point (D key) inside of spinning the door in the center.
But each house has something different,whether it's a broken window or door (Done by boolean difference with the door as the priority,So it doesn't leave a star, and not a broken door)
Same method for the windows and anything else broken. BUT to make the broken effect, I need a custom mesh, but... Altering a cube is a pain, so instead, I used curves, making them into a flat plane (Which was... Triangles in the shape of the curves) And then extruding the faces, so it's a 3d object...
This was also used for the water... Which is using an ocean material, to simulate the moving water effect.
As for the tires and bin bags, they were made from the same prefab, a primative shape (Orb for the bag, cylinder for the
tires) And adding the proper materials for the same effect.
And the grass was made from a curve(As the curve on the floor shows) Making it a surface, adding a bright green material
The curve,was made by extruding and turning the face of a cube,again and again.
But the crack and the missing sections were made by (How else!) Custom meshes!