Monday, 30 October 2017

Steering wheel.

Creating the steering wheel

First, we start off with a Cylinder primitive (Something for the middle of the steering wheel, a center point so we have a base around)


Next, we want the steering wheel ring, Nothing complicated, just use a pipe primitive, Make it very wide but thin (To get that tire like look and not... A pipe.) 

And... We're done!... Not really, there's nothing connecting the wheel with the center part, So... We want something going through the center point, Cylinders specifically, And so, we take a cylinder, Put it into place, and then duplicate it, rotating the new cylinder 60 degrees (Roughly) Around the center point, until finished, meaning six cylinders piercing the center...



But now we have 8 meshes, all independant... And we don't want them to be grouped, because we want the mesh to be one solid connected series of vertices and edges.
So, we go to modelling/Mesh/ Boolean. And then we go to union, combining (One by one) each part, until it's one solid steering wheel, one object!.

And... I could have added more detail to the steering wheel (Because this is more nautical than anything, like a steering  wheel for a boat) Like orbs at the ends of the cylinders. Or even go and make a steering wheel for a car... Which would be the same, but, just in the shape of a car wheel, mainly the middle being different, with no extruding pipes. And over all... This was fine, a simple task, Curving the outer ring might have been a better choice aesthetically... But over all, I'd say the process was simple and easy!

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