Creating the steering wheel
First, we start off with a Cylinder primitive (Something for the middle of the steering wheel, a center point so we have a base around)
Next, we want the steering wheel ring, Nothing complicated, just use a pipe primitive, Make it very wide but thin (To get that tire like look and not... A pipe.)
And... We're done!... Not really, there's nothing connecting the wheel with the center part, So... We want something going through the center point, Cylinders specifically, And so, we take a cylinder, Put it into place, and then duplicate it, rotating the new cylinder 60 degrees (Roughly) Around the center point, until finished, meaning six cylinders piercing the center...
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But now we have 8 meshes, all independant... And we don't want them to be grouped, because we want the mesh to be one solid connected series of vertices and edges.
So, we go to modelling/Mesh/ Boolean. And then we go to union, combining (One by one) each part, until it's one solid steering wheel, one object!.
And... I could have added more detail to the steering wheel (Because this is more nautical than anything, like a steering wheel for a boat) Like orbs at the ends of the cylinders. Or even go and make a steering wheel for a car... Which would be the same, but, just in the shape of a car wheel, mainly the middle being different, with no extruding pipes. And over all... This was fine, a simple task, Curving the outer ring might have been a better choice aesthetically... But over all, I'd say the process was simple and easy! |
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