This will just show the basic development of the snow speeder!
The development will take multiple parts,the chassis, the canons, the cockpit and the exhaust parts of the cannons!
First like all creations, we start with the cube, and we extrude the mesh to fill out one side of the chassis, the goal is to get the basic 2d shape.
And after the 2d shape, wecan begin editing the height of the points (We used the mirror tool to get the other side of the Chassis, without any complications)
Adding an orange material to the front... Don't worry, there's more orange to go around
And later on I will be replacing the default material with a shiny white coat... But not until I get a few more pieces made
Next up is the Cockpit, very simple, get a cube, put it into a trapezoid like shape, And then subdividing the top and side faces (By 3,that will give us enough detail to make the windows) In which we'll mark them out with a reflective black glass like texture, and then extruding those faces in, to make the glass look like it's not just painted on.
Next up the Cannon... And admittedly, I forgot to take screenshots of creating it...But I can say I simply took a cylinder, and began extruding the end face, expanding it, pulling it out, depending on what kind of shape I wanted it to take. I started from the cannons tip, and worked my way down to the base, Extruding, pulling out, pulling back if needed. But this is just for the simple pipeline,not the exhaust, that comes later.
Next up is the creation of the exhaust from the cannon, and the exhaust from the Chassis, basic stuff, for the cannon exhaust we used a Cube, made it into a cuboid, divided by three by the V (I believe that's vertical) which allows for the orange strip you see. And at this point I merge the Cannon and it's exhaust, to make it one object. As well as duplicating it, moving it to the opposite side of the model, scaling the model by negative one (To make it face the opposite direction)
Now personally, This model bothers me I am done, mesh wise, there is nothing more to add apart from bump mapping and texturing, but.. It seems like I should be making itmore complicated with more poly's.
Yes, the cannons and engines are very detailed, But the body, while it's a simple shape... it just seems like there should be more.
But adding more to the Chasis, would cause issues.
The development will take multiple parts,the chassis, the canons, the cockpit and the exhaust parts of the cannons!
First like all creations, we start with the cube, and we extrude the mesh to fill out one side of the chassis, the goal is to get the basic 2d shape.
And after the 2d shape, wecan begin editing the height of the points (We used the mirror tool to get the other side of the Chassis, without any complications)
Adding an orange material to the front... Don't worry, there's more orange to go around
And later on I will be replacing the default material with a shiny white coat... But not until I get a few more pieces made
Next up is the Cockpit, very simple, get a cube, put it into a trapezoid like shape, And then subdividing the top and side faces (By 3,that will give us enough detail to make the windows) In which we'll mark them out with a reflective black glass like texture, and then extruding those faces in, to make the glass look like it's not just painted on.
Next up the Cannon... And admittedly, I forgot to take screenshots of creating it...But I can say I simply took a cylinder, and began extruding the end face, expanding it, pulling it out, depending on what kind of shape I wanted it to take. I started from the cannons tip, and worked my way down to the base, Extruding, pulling out, pulling back if needed. But this is just for the simple pipeline,not the exhaust, that comes later.
Next up is the creation of the exhaust from the cannon, and the exhaust from the Chassis, basic stuff, for the cannon exhaust we used a Cube, made it into a cuboid, divided by three by the V (I believe that's vertical) which allows for the orange strip you see. And at this point I merge the Cannon and it's exhaust, to make it one object. As well as duplicating it, moving it to the opposite side of the model, scaling the model by negative one (To make it face the opposite direction)
Now personally, This model bothers me I am done, mesh wise, there is nothing more to add apart from bump mapping and texturing, but.. It seems like I should be making itmore complicated with more poly's.
Yes, the cannons and engines are very detailed, But the body, while it's a simple shape... it just seems like there should be more.
But adding more to the Chasis, would cause issues.
No comments:
Post a Comment