Creating the tie fighter.
First off, I'm splitting this model into three pieces,The center, the Wings, and the joins from center to wings. So I only need to make 3 meshes, duplicate the wings, and then mirror their position.
Now, I'll go make the base for the mesh that connects the cockpit to the actual wings, As well as a sphere for the cockpit, rotated 90 degrees on the X axis to have the north point facing the front (So I can do the proper shapes later.
Next the cylinder shape, Again a base shape, until I get everything ready.
Now for some wing work,I'm adding the metal frames, which is a cube pulled out, with extrusions for the inner details.
In which the tip is target welded together to give a sharp blade look,like the wings are actually designed. Which will be later have material added.
And now the center piece, which was a Cylinder, with the max radius faces dropped from 20 to 6, leading into a Hexagon shape... Which has the front face extruded, for the smaller Hexagon.
Next up, the cockpit frame, which is simple, I take the middle faces on the very front,and four faces (so 2 x 2), skipping one row of Columns, for the next 2 x 2 until we wrap around fully, leading to the frame like design.
And now... An admission of flubbing up precision in detail. Which was me just over complicating the model... You see, I boolean differenced the top of the Tie fighter, and added the top half of a sphere, thinking I needed that shape for the top... When in actuality... It's kind of a mix.
To do the flat part of the sphere, I needed to cut the top... BUT, to do the indents, you need the side of the Sphere, so,I've just did some indents in the same position as the original, according to the blueprints. But... for this instance only, the model has strayed from the original blueprints.
Some alterations to the connection to the wing, trying to make it as close to the schematics as possible.
Adding a jet engine tot he back of the cockpit, Extruding a ring near the back, and then pulling out. Other alterations used Subdivide and extruding.
And, I beleive this should be enough detail for the Tie fighter, as the fighter will be in constant motion, Even blurred, All that's left is putting everything together with boolean.
Oh and before I forget,fiddly details, I believe this is a pipe to power the ship (Since the wings are solar panels, it would make sense for this to be like so) And yes, I undid the mirror process... But... that's so I don't have to manually make these changes.
And finally... THIS is the final product! From a distance, it looks pretty accurate! It looks like a tie fighter, Only thing that's off is the lack of textures... But for now, the textures can wait, since the goal for the first hand in, is to make the model, not to texture and add material,but that won't be so hard to add.
Also the model's wings, and body are not connected, just incase an issue occurs that needs a quick fix.
Now I personally thing I did really well on this model, and I'l actually proud of it! There's enough detail on the mesh itself, that I'm actually happy with it! And personally my favourite part of this mesh, was making the cockpit, Even if I did mess up the top of it... And since it's a minor piece, maybe I overkilled the amount of poly's this mesh needed.
No comments:
Post a Comment