Thursday 14 December 2017

Sky dome

Making a sky dome is actually pretty easy (And considering I did it in my animation I will just show my skybox)

First, you need a sphere, and a skybox material, and like setting any other texture, you simply add the texture to the Material's colour variable, And since this is a sphere, we simply need to do a spherical UV bind to it, very very simple.

But now, the texture is on the outside of the mesh, and when you look on the inside, it's simply black. So we simple have to select the sphere in question, right click, and simply invert the faces of the sphere, next time you render inside the skydome, you now have a sky surrounding your scene! Instead of a flat colour.

Or an alternative would be setting a background to your renders, but this will only lead to a simple static image that won't move to your perspective.

It's nothing complicated, infact it's a very easy technique to use in any engine, Maya, Game engines like Unity... And it's cheap and effective to use. Although, make sure you get the right image to set, otherwise... You can get very strange visuals.
(Non maya visual from Mount and Blade)

https://www.reddit.com/r/gaming/comments/2pdiqc/a_strange_glitch_my_friend_experienced_whilst/?st=jb744gty&sh=51bd2424

Image result for Sky face texture

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